Dark Souls 2

Dark Souls 2




Dark Souls 2 is an action RPG video game, set in an open world environment. The third game in series, Dark Souls 2 was developed for Microsoft Windows, Playstation 3 and Xbox 360 by From Software, which also published the game in Japan, while Namco Bandai Games published the game in other regions.

Dark Souls 2 was announced at the Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on the two earlier games in the series, Demon's Souls and Dark Souls, acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura. Although set in the same world, Miyazaki stated there is no direct story connection between Dark Souls and Dark Souls 2. The game uses dedicated multiplayer servers.


Gameplay
To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.
The player moves through the world, advancing into different areas, each with opponents of ever-increasing difficulty. Throughout the course, players can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons; resting at a bonfire also resets enemies. When a player is defeated, they "die," losing all of the souls in the possession, returning to the last bonfire where they rested. When players respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The players have the opportunity to retrieve those lost souls, if they can advance to the spot where they were lost, without dying. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character.
In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.
Multiplayer features heavily in Dark Souls II. Players can call up to two players to join them, in order to help them through a level and/or to battle a boss. As a player, you can put down a "sign", which other players can activate, calling you into their "world". You may only call other players into your world if you are in human form, although you may be summoned in either human or hollow mode. Players can also participate in player versus player (PvP) gameplay, by either invading other players' games, or by leaving a dark spirit summoning sign. There are specific areas set aside for dueling, with neither player being penalized for defeat. While random invasions still occur, many are part of belonging to a particular covenant. Several areas, mostly for covenants (groups the player can join), also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within that covenant. For example, the player can join the Bell Keepers covenant, to defend the in-game regions of Belfry Luna or Sol. Upon joining the covenant, the player receives a ring that will automatically summon the player to defend the bell in the latter areas from other players who attempt to ring them. Every covenant receives a covenant-specific ring, which all have their own covenant-related effect, usually a way to summon each other or keep track of PvP kills for the covenant.
One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.

Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.

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Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag


Assassin's Creed IV Black Flag is the fourth series of Assassin's Creed Games and the sixth installment after Assassin's Creed, Assassin's Creed 2, Assassin's Creed Brotherhood, Assassin's Creed Revelations and Assassin's Creed 3 published by Ubisoft. This game is released for both consoles, such as PS3 and PS4, PC's, Xbox 360 and Wii U in October 2013 and November 2013.


Gameplay
The game features three main cities; Havana, Kingston, and Nassau, which reside under Spanish, British, and pirateinfluence, respectively. The game also features 50 other "unique" locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV has a more open world feel, with missions similar to those found inAssassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed toAssassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins, and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained fromAssassin's Creed III, allowing the player to hunt on land, and fish in the water.
A new aspect in the game is the Jackdaw, the ship that the player captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed.  In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.
In the present day, at the offices of Abstergo Entertainment — a subsidiary of Abstergo Industries — in Montreal, Quebec, players engage in modern day pirating through the exploration of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, are present, that uncover secrets about Abstergo.

Multiplayer also returns, with new settings and game modes, though it is only land-based 
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Officially Missing You (cover) - Davin & Reynard

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Dangan Ronpa

Dangan Ronpa


             Dangan Ronpa, or its full name Dangan Ronpa: Academy of Hope and High School Students of Despair (ダンガンロンパ 希望の学園と絶望の高校生), is a Japanese murder mystery visual novel developed by Spike exclusively for Japan. The game is available on PSP, iOS and Android OS devices. The game has a sequel called Super Dangan Ronpa 2: Farewell Despair Academy (スーパーダンガンロンパ2 さよなら絶望学園) and a light novel called Dangan Ronpa Zero. An anime adaptation has been airing in Japan since July 4th 2013. (The game-play is similar to the Ace Attorney series but with an emphasis on faster game-play. Each chapter of game-play takes place in three distinct stages: exposition, investigation, and school trial. In the exposition stage, the main plot progresses and the player can build relationships by spending time with the other characters, in a system similar to Social Links in the Shin Megami Tensei: Persona series. This section typically ends with the discovery of a crime scene, which leads to the investigation stage. Investigation parallels that found in the Ace Attorney series, as its basic purpose is to gather points of evidence to use in the school trial. The school trial stage includes several different mini games, all of which require high speed action and critical thinking to complete.)

Synopsis
             


             The story takes place at Hope's Peak Academy, an illustrious private school that only accepts "super" students: the best of the best of the best. The criteria extends to any niche, so in addition to super-geniuses and super-athletes, they take super-idols, gang leaders, and geeks. Makoto Naegi, the protagonist, is still baffled as to how he got in, as his only outstanding trait seems to be his super "good" luck - and that's only because he was randomly chosen to be accepted by the school. In fact, he hasn't even started his first day of school when he suddenly loses consciousness and wakes up in a creepy alternate version of the academy.
          It's soon revealed that Naegi and fourteen other new students have all been abducted by a sadistic teddy bear named Monobear, who refuses to let them leave. The only way out of the locked-down dark school is to graduate...by killing another student. Once a murder is committed, Monobear holds a trial so that the class can try to figure out which one of them is the culprit, culminating in a vote. If they make the right choice, the murderer will be messily executed. Make the wrong choice, and not only does the murderer escape, but the rest of them will take the punishment in their place
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Nagi No Asukara

Nagi No Asukara








Nagi-Asu: A Lull in the Sea, known in Japan as Nagi no Asukara (凪のあすから, lit. From Calm Tomorrow), is a 2013 Japanese anime television series produced by P.A. Works. The series centers around five junior-high school friends. The indecisive crybaby Manaka Mukaido, Hikari Sakishima, Chisaki Hiradaira, Kaname Isaki, who have looked after Manaka since they were children, and Tsumugu Kihara, their new friend from the surface. A manga adaptation by Risō Maeda began serialization in the June 2013 issue of ASCII Media Works' Dengeki Daioh magazine.

Synopsis

Long ago, all humans lived in the ocean. But some who longed for the land abandoned the ocean, casting off the special raiments granted to them by the sea god to adapt them to life under the sea. Though mankind was divided into sea dwellers and land dwellers, each with different ways of thinking, they were all still fellow humans, and they continued to maintain contact as time went on. Sakishima Hikari, Mukaido Manaka, Hiradaira Chisaki, and Isaki Kaname live in an undersea village, while Kihara Tsumugu lives on land. When these middle school second-year land and sea dwellers meet for the first time, their hearts begin to undulate like the tides. The youthful fantasy tale of these young people's lives unfolds in a strange and beautiful world.





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Batman Arkham Origins

Batman Arkham Origins




Batman: Arkham Origins is a 2013 action-adventure video game developed by Warner Bros. Games Montréal and released by Warner Bros. Interactive Entertainment for the PlayStation 3, Wii U and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the successor to the 2011 video game Batman: Arkham City, and the third installment in the Batman: Arkham series. It was released worldwide on October 25, 2013.

Arkham Origins moved development away from series creators Rocksteady Studios, and is written by Corey May and Dooma Wendschuh. The game's main storyline is set five years before that of 2009's Batman: Arkham Asylum and follows a younger and less refined Batman who has a bounty placed on his head by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve. Villains like the Joker and Anarky take advantage of the chaos to launch their own nefarious schemes, while Gotham City's police tries to bring down the winged vigilante. The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Arkham Origins is the first game in the series to feature multiplayer gameplay.

While the game received generally positive reviews, it was heavily criticized for replicating content from the previous Arkham games without improving upon them, or unnecessarily modifying them. A companion game, Batman: Arkham Origins Blackgate, was released alongside Arkham Origins for Nintendo 3DS and PlayStation Vita. A spin-off game of the same name for iOS and Android platforms was released in October 2013.


Arkham Origins is an open world action-adventure game that incorporates elements of stealth game tactics. Batman can use his cape to glide around Gotham city, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges and extend his flight. Some gadgets obtained in previous Arkham games are present at the start of Arkham Origins, while others become available during play. Returning gadgets include: the Cryptographic Sequencer, which is used for hacking security consoles; the Batarang, a throwing weapon; the Batclaw, used for hooking on to surfaces; Smoke Pellets, used for stealthy exits and entries; Explosive Gel, used to create openings in surfaces; the Disruptor, which can remotely disable guns and explosive mines; and the Grapnel Accelerator, an earlier version of the Grapnel Boost. New equipment in Batman's arsenal include: the Remote Claw, which allows Batman to target two objects and pull them together allowing him to knock enemies together or hit them with objects; while tethering two walled-points together creates a tightrope that Batman can traverse; the Shock Gloves, which allow Batman to block electric attacks, instantly disable some enemies and stun shielded ones, and short circuit some objects within the environment; and the Concussion Detonator, capable of stunning large enemy groups.

The game introduces a fast travel system, allowing Batman to remotely summon his plane, the Batwing, to transport him to other areas of the game world quicker than gliding or grappling can allow. Enemy tower installations prevent Batman from summoning the craft in some areas and must first be disabled using various gadgets and abilities to make the Batwing available; the Batwing is not player controlled. Some towers can only be disabled when the player has obtained the necessary equipment.

 Players can traverse enemy-controlled areas using stealth or direct combat. Using an enhanced version of the series' Freeflow combat system, combat introduces a tracking system which assesses the players' efficiency, highlighting various achievements in battle such as avoiding damage and using gadgets. Combined with chaining attacks together to maintain momentum, the performance is rewarded with experience points. These points can be used in a branching upgrade system to enhance Batman's abilities and gadgets, allowing players to upgrade multiple paths or specialize in one. Enemy attacks are prompted with a warning icon, which indicate the attack can be countered. Enemies are armed with weapons like knives, lead pipes, and shields which can be countered. The game introduces two new enemy types: the "Martial-Artist" who is capable of blocking, evading and countering Batman's attacks, the "Armored Enforcer" who is invulnerable to harm until he is dazed and de-armored. and Venom-infused henchmen who possess superhuman strength, allowing them to grapple Batman and use uncounterable attacks. Some enemies are armed with guns which significantly damage Batman. The player can use predatory tactics through stealth to tilt the odds in their favor. Many areas feature stone gargoyles or outcrops placed high above, helping Batman remain concealed in between movements to set traps and knock out enemies.

Arkham Origins offers side missions including: "Crime in Progress", where Batman can assist the Gotham City Police Department (GCPD) to improve his reputation by accomplishing tasks such as rescuing police officers from a gang or preventing an informant being thrown to his death; "Most Wanted" allows Batman to pursue villains outside of the main story such as Anarky, who plants bombs around city. The Dark Knight system offers tasks of escalating difficulty that promote improvement in stealth and combat. Additionally, Batman's radio scanner also allows him to locate side missions. Completed side missions are rewarded with experience points and upgrades to Batman's equipment.

The game features an emphasis on Batman's detective skills: Batman can scan a crime scene using his "Detective Vision" (displayed in first-person perspective) to highlight points of interest and holograms act out theoretical scenarios of the crime that occurred. The crimes can be reviewed at will, via Batman's link to the Batcomputer in the Batcave, allowing the player to view virtual recreations of the scene from different angles with the ability to move back and forth through the timeline of the crime, view it in slow motion, or pause it while looking for clues to advance and solve the crime. Small and large crime scenes are spread out over Gotham City. For example, reviewing the downing of a helicopter, Batman is presented with false and accurate clues; investigation of the scene can reveal that the helicopter was shot, allowing Batman to trace the bullet's trajectory to a murdered police officer and another crime scene. Once a crime is solved, the player is shown a Batman-narrated rundown of the crime. The Batcave also serves as a hub where Batman is able to change costumes, upgrade his equipment, and access challenge maps to practice combat - these maps were accessed separately from the main game in previous installments. Collectible objects appear in the game, and in similar style to those from previous games. A "1 vs. 100" mode tasks the player with surviving in combat against 100 increasingly difficult enemies. After completing the story mode, a "New Game Plus" mode is unlocked enabling the player to replay the game with all of the gadgets, experience, and abilities that they have attained; enemies are tougher and the on-screen icon that warns players of imminent attacks is disabled. Completing "New Game Plus" unlocks "I Am the Night" mode, in which the game ends if Batman dies.

Watch Batman Arkham Origins Trailer :  http://www.youtube.com/watch?v=9pnK8akbd2M
Watch Batman Arkham Origins Gameplay Trailer : http://www.youtube.com/watch?v=A_ajUQ5hQ9I
Watch Batman Arkham Origins Walkthrough : http://www.youtube.com/watch?v=9NinxoQFGbg

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Batman Arkham City

Batman Arkham City


Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series. It was released worldwide for consoles, beginning in North America on October 18, 2011, with a Microsoft Windows version following on November 22.

Gameplay

 Arkham City is an open world action-adventure game that incorporates elements of stealth game tactics. It is presented from the third-person perspective, showing the playable character on screen and allowing the camera to be freely rotated around them. The Arkham City facility is open to the player from the beginning of the game, allowing them to freely travel anywhere within its boundaries.The player can opt to move silently throughout the game, using a combination of gadgets and stealth moves to sneak up on enemies and incapacitate them. Batman can use his cape to glide around the city, diving downward and swooping upwards to extend his flight, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledge. As Batman, the player is able to use "Detective Vision", a visual mode that highlights elements of interest on-screen, such as character status, collectables, and clues; the mode is also used to perform forensic activities such as tracking the source of a sniper rifle round. The player has access to an in-game criminal database which includes forensic puzzles, as well as a network for hacking communication frequencies.


Using an improved version of the Freeflow combat system from Arkham Asylum, the player can now counter multiple blows simultaneously, catch hurled projectiles, attack aerially, and administer a succession of consecutive strikes. Many of Batman's gadgets can now be used in combat. Enemies are armed with varying levels of armor and weapons; attacks from basic weapons like baseball bats and lead pipes inflict minor damage and can be countered, while guns deal significant damage. Certain enemies must be disarmed in specific ways before they can be neutralized in combat: enemies with stun batons can only be attacked from behind; enemies with shields require aerial attacks to disarm; and enemies wearing body armor must be stunned with rapid successive strikes before they can be harmed. Larger enemies must be tackled with stuns and combo attacks, and can be manipulated to take out their allies. Disputes between gangs allied to rival villains often spark turf wars, which complicate the player's ability to move about Arkham City. Combat, among other actions, rewards the player with experience points that allow the player to periodically level Batman up and purchase upgrades for his Batsuit, gadgets, and combat and stealth skills. Each category contains approximately 15 different upgrades. For instance, an upgraded grapnel gun can be used to remotely disarm enemies, while a combat upgrade makes it easier to activate special attacks.






Some gadgets obtained in Batman: Arkham Asylum are present at the start of Arkham City, while others become available during play. Most of these have improved or new capabilities; for example, the Cryptographic Sequencer, used for hacking security consoles, can also monitor shortwave radio channels, while the line launcher can now be deployed as a tightrope or alter direction during flight. Other equipment returning from the first game include: a remote-controlled batarang; Explosive Gel that can now be detonated to knock down enemies in combat and the grapnel gun, which can now be used while gliding to facilitate transportation. New equipment in Batman's arsenal include: smoke bombs that disorient opponents and assist with stealth tactics; a Remote Electric Charge (REC) gun that can stun enemies and temporarily power motors; Freeze Blast grenades that encase targets in ice and can be used within water to create makeshift platforms; and the Disruptor, which can remotely disable guns and explosive mines.

The game has approximately 40 hours of gameplay, with the main campaign lasting 25 hours and side missions lasting 15 hours. The side missions, which can be attempted at any time, feature prominent characters from the Batman universe. One such character, the Riddler, provides 440 optional "Riddler challenges" to solve. Most of these challenges consist of collecting trophies hidden throughout the city through the cunning use of gadgets to disable traps and barriers. The player can mark Riddler trophies on the in-game map once found if they do not initially have the necessary equipment to complete the puzzle. Additionally, the player can reveal the locations of Riddler trophies on the map by identifying the Riddler's henchmen with "Detective Vision" and interrogating them, which requires the player to save the henchmen for last in combat among a wave of enemies. There are also environmental challenges which require the player to solve riddles by locating a specific item or location (which are rewarded with stories relating to the answer), and to locate question marks painted around the city, some of which can only be viewed in whole from certain vantage points. After completing a select number of challenges, Batman must rescue a civilian hostage held in one of the Riddler's death traps.

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