Dark Souls 2

Dark Souls 2




Dark Souls 2 is an action RPG video game, set in an open world environment. The third game in series, Dark Souls 2 was developed for Microsoft Windows, Playstation 3 and Xbox 360 by From Software, which also published the game in Japan, while Namco Bandai Games published the game in other regions.

Dark Souls 2 was announced at the Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on the two earlier games in the series, Demon's Souls and Dark Souls, acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura. Although set in the same world, Miyazaki stated there is no direct story connection between Dark Souls and Dark Souls 2. The game uses dedicated multiplayer servers.


Gameplay
To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.
The player moves through the world, advancing into different areas, each with opponents of ever-increasing difficulty. Throughout the course, players can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons; resting at a bonfire also resets enemies. When a player is defeated, they "die," losing all of the souls in the possession, returning to the last bonfire where they rested. When players respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The players have the opportunity to retrieve those lost souls, if they can advance to the spot where they were lost, without dying. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character.
In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.
Multiplayer features heavily in Dark Souls II. Players can call up to two players to join them, in order to help them through a level and/or to battle a boss. As a player, you can put down a "sign", which other players can activate, calling you into their "world". You may only call other players into your world if you are in human form, although you may be summoned in either human or hollow mode. Players can also participate in player versus player (PvP) gameplay, by either invading other players' games, or by leaving a dark spirit summoning sign. There are specific areas set aside for dueling, with neither player being penalized for defeat. While random invasions still occur, many are part of belonging to a particular covenant. Several areas, mostly for covenants (groups the player can join), also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within that covenant. For example, the player can join the Bell Keepers covenant, to defend the in-game regions of Belfry Luna or Sol. Upon joining the covenant, the player receives a ring that will automatically summon the player to defend the bell in the latter areas from other players who attempt to ring them. Every covenant receives a covenant-specific ring, which all have their own covenant-related effect, usually a way to summon each other or keep track of PvP kills for the covenant.
One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.

Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.

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This Dark Souls 2 article is published by Unknown at Friday, June 20, 2014. Thank you for your visit. Have a nice day ! 0 Comments: in posting Dark Souls 2
 

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