Watch Dogs

Watch Dogs



Watch Dogs (stylized as WATCH_DOGS) is a 2014 open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released on 27 May 2014 for Microsoft Windows, the PlayStation 3,PlayStation 4Xbox 360 and Xbox One, with a Wii U version planned for release in the fourth quarter of 2014. Set within a fictionalized version of Chicago, Illinois, the single-player story follows a hacker and his efforts to seek revenge after the accidental death of his niece. The open world design lets players freely roam Chicago, which includes the urban city, open countryside, and slums.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players controlshared between many of Ubisoft's studios worldwide.

Following its announcement in June 2012, Watch Dogs was widely anticipated. At release, it received generally positive feedback, with praise particularly directed at the game's hacking elements and mission varietyWatch Dogs was a commercial success, breaking the record for the biggest first day sales of a Ubisoft game, and becoming the biggest new IP launch ever in the United Kingdom. Within a week, the game sold over 4 million copies. Aiden Pearce, a highly skilled grey hat hacker who can hack into the "ctOS", a centralized operating system which manages the hyper-connected city of Chicago. Players can choose to play as criminals or vigilantes. An online multiplayer mode is also provided in the game, allowing up to eight players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.
Development on the game began in 2009. As part of their research for the open world, the developers conducted field research around Chicago throughout development and captured footage for the design team. Development duties were shared between many of Ubisoft's studios worldwide.
 

M3 Sono Kuroki Hagane

M3 Sono Kuroki Hagane 


M3: Sono Kuroki Hagane is a Japanese anime television series produced by Satelight. It began airing on April 21, 2014. It is directed by Junichi Sato, written by Mari Okada and has mecha designs by Shōji Kawamori. A manga adaptation with art by Kazuomi Minatogawa will begin serialization in Mag Garden's shonen manga magazine Monthly Comic Blade from April 30, 2014.

Plot

A distorted, endlessly black darkness. The location where the dark swallowed everything and took everything from us has become known as the Lightless Realm. Born there, as if they were mirror images of the despair and chaos humans felt, were aberrations. They were called Admonitions. An investigation of the Lightless Realm that eats away at the human psyche.
Can a group of eight boys and girls gathered in an effort to combat the Admonitions see the light of the future beyond the Lightless Realm, while their past destinies and dangerous present intertwine in a complicated web?
 

Black Bullet

Black Bullet


Black Bullet is a Japanese light novel series written by Shiden Kanzaki and illustrated by Saki Ukai, published under ASCII Media Work's Dengeki Bunko imprint. The series began publication on July 10, 2011, and 7 volumes have been published as of April 2014. A manga series began serialization on August 27, 2012 in ASCII Media Work's Dengeki Maoh. An anime adaptation by Kinema Citrus and Orange was announced at Dengeki Bunko's Autumn Festival 2013 on October 6, 2013 and started airing on April 8, 2014. 

Plot

In the year 2021, mankind is decimated by the epidemic of Gastrea, a parasitical virus, and is forced to live within the Monolith walls, which are created from Varanium: a metal that is able to subdue Gastrea. Soon, children born with the Gastrea virus and obtained superhuman abilities as a result, are discovered and dubbed "Cursed Children". Due to the Gastrea virus' intervention, the Cursed Children could only be female. Civil Securities are formed to specialize fighting against Gastrea, operating with the pair of an Initiator, who are cursed children, and a Promoter, serving to lead the cursed children. Ten years after the epidemic, Rentarō Satomi, a high school student who is also a Promoter in Tendō Civil Security Agency owned by his childhood friend Kisara Tendō, along with his Initiator, Enju Aihara, conducts missions to prevent the destruction of the Tokyo Area and the world.
 

Dark Souls 2

Dark Souls 2




Dark Souls 2 is an action RPG video game, set in an open world environment. The third game in series, Dark Souls 2 was developed for Microsoft Windows, Playstation 3 and Xbox 360 by From Software, which also published the game in Japan, while Namco Bandai Games published the game in other regions.

Dark Souls 2 was announced at the Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as director on the two earlier games in the series, Demon's Souls and Dark Souls, acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura. Although set in the same world, Miyazaki stated there is no direct story connection between Dark Souls and Dark Souls 2. The game uses dedicated multiplayer servers.


Gameplay
To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.
The player moves through the world, advancing into different areas, each with opponents of ever-increasing difficulty. Throughout the course, players can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons; resting at a bonfire also resets enemies. When a player is defeated, they "die," losing all of the souls in the possession, returning to the last bonfire where they rested. When players respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The players have the opportunity to retrieve those lost souls, if they can advance to the spot where they were lost, without dying. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character.
In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.
Multiplayer features heavily in Dark Souls II. Players can call up to two players to join them, in order to help them through a level and/or to battle a boss. As a player, you can put down a "sign", which other players can activate, calling you into their "world". You may only call other players into your world if you are in human form, although you may be summoned in either human or hollow mode. Players can also participate in player versus player (PvP) gameplay, by either invading other players' games, or by leaving a dark spirit summoning sign. There are specific areas set aside for dueling, with neither player being penalized for defeat. While random invasions still occur, many are part of belonging to a particular covenant. Several areas, mostly for covenants (groups the player can join), also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within that covenant. For example, the player can join the Bell Keepers covenant, to defend the in-game regions of Belfry Luna or Sol. Upon joining the covenant, the player receives a ring that will automatically summon the player to defend the bell in the latter areas from other players who attempt to ring them. Every covenant receives a covenant-specific ring, which all have their own covenant-related effect, usually a way to summon each other or keep track of PvP kills for the covenant.
One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.

Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.

 

Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag


Assassin's Creed IV Black Flag is the fourth series of Assassin's Creed Games and the sixth installment after Assassin's Creed, Assassin's Creed 2, Assassin's Creed Brotherhood, Assassin's Creed Revelations and Assassin's Creed 3 published by Ubisoft. This game is released for both consoles, such as PS3 and PS4, PC's, Xbox 360 and Wii U in October 2013 and November 2013.


Gameplay
The game features three main cities; Havana, Kingston, and Nassau, which reside under Spanish, British, and pirateinfluence, respectively. The game also features 50 other "unique" locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV has a more open world feel, with missions similar to those found inAssassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed toAssassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins, and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained fromAssassin's Creed III, allowing the player to hunt on land, and fish in the water.
A new aspect in the game is the Jackdaw, the ship that the player captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed.  In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.
In the present day, at the offices of Abstergo Entertainment — a subsidiary of Abstergo Industries — in Montreal, Quebec, players engage in modern day pirating through the exploration of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, are present, that uncover secrets about Abstergo.

Multiplayer also returns, with new settings and game modes, though it is only land-based